Experimental Oculus Rift support

metronome
Posts: 9
Joined: Sun Jun 22, 2014 2:46 am

Re: Experimental Oculus Rift support

Postby metronome » Mon May 25, 2015 5:39 pm

Hi, what's happening with Directx11 games? Also alot of my games just won't launch for example GTAV (set to directx 10)?
What about other HMD's for example the FOVE, there are alot of other headsets coming onto the market now...

https://www.kickstarter.com/projects/fo ... escription

VRGuy
Posts: 1
Joined: Wed May 27, 2015 1:19 am

Re: Experimental Oculus Rift support

Postby VRGuy » Wed May 27, 2015 1:32 am

My DK2 keeps sending the image to the monitor instead of sending it to the HMD, any ideas on how to fix this?

ca5per
Posts: 3
Joined: Sun Jul 12, 2015 5:01 pm

Re: Experimental Oculus Rift support

Postby ca5per » Tue Jul 14, 2015 2:25 am

Hello, does anyone know how to do instead of the usual Side By Side:
Image
to make here is this:
Image

ctetrick
Posts: 1
Joined: Thu Dec 17, 2015 4:36 am

Re: Experimental Oculus Rift support

Postby ctetrick » Thu Dec 17, 2015 4:43 am

VRGuy wrote:My DK2 keeps sending the image to the monitor instead of sending it to the HMD, any ideas on how to fix this?

Depending on the game, you may need to mirror your desktop to the HMD.

marioc102
Posts: 1
Joined: Sun Jan 03, 2016 1:02 pm

Re: Experimental Oculus Rift support

Postby marioc102 » Sun Jan 03, 2016 1:07 pm

I am using DIY Rift and this works just great! :D (I am playing Skyrim)
Would Power 3D Mode be coming back?

robomaxis
Posts: 1
Joined: Fri Jan 08, 2016 12:07 am

Re: Experimental Oculus Rift support

Postby robomaxis » Fri Jan 08, 2016 12:15 am

ctetrick wrote:
VRGuy wrote:My DK2 keeps sending the image to the monitor instead of sending it to the HMD, any ideas on how to fix this?

Depending on the game, you may need to mirror your desktop to the HMD.

how this can be done ??

shijocj
Posts: 2
Joined: Fri Nov 06, 2015 10:54 pm

Re: Experimental Oculus Rift support

Postby shijocj » Tue Jan 12, 2016 1:14 pm

I don't see much progress in support here.. Is it under development still? Is the support gonna be in release mode when rift comes out?

Danny
Posts: 5
Joined: Mon Jan 18, 2016 4:58 pm

Re: Experimental Oculus Rift support

Postby Danny » Mon Jan 18, 2016 5:30 pm

You really think i going to buy this app?
It's not working.
I tried it with a torrent, and all games don't work.
I am sooo glad i didn't bought this as this must be a free app because we already spend 700+ in total
300+ dollars or so for a 3d ready screen, 300 or so for a vga card and 150 bucks for the 3d glasses.
And you expect that we buy this aswell?

No way. It's not working as the game uses dx11 but tridef says no, game not uses dx9 dx10 or dx11 while it uses dx11.
Also switch to dx9 wont enable 3D.

Sorry devs but its a fact. I have the proof for myself, and it doesn't matter how may people say otherwise.
The proof here that i see with my own eyes tells me more then just a few words from people say its working.
No it is NOT working. Sorry devs that i had to find out the illigal way, but saved me money so.


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