TriDef Visualizer OpenGL Driver - Tutorials
Visualizer Checker
The TriDef OpenGL Driver installation installs the Visualizer Checker automatically.
This tool can assist you with determining your System's Visualizer setup.
To start the TriDef Visualizer Checker:
- Press "Start" -> "All Programs" -> "DDD" -> "Utilities" -> "TriDef Visualizer Checker"
A Window will appear with information similar to the example provided below.
Sections of interest have been highlighted:
TriDef Visualizer OpenGL Report
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Found TriDef Visualizer installation :C:\Program Files\DDD\TriDef\TriDefVisualizerOpenGLDriver
Found TriDef Control Panel installation :C:\Program Files\DDD\TriDef\Common
Found original installation :C:\Program Files\DDD\TriDef\Common
Found DLL entry :C:\Program Files\DDD\TriDef\TriDefVisualizerOpenGLDriver\TriDefVisualizerOpenGL.dll
TriDefVisualizerOpenGL.dll : Version 2.1.6 (Build 288)
TriDefVisualizerController.dll : Version 2.1.6 (Build 288)
TriDefVisualizerChecker.exe : Version 2.1.6 (Build 28)
TriDefVisualizerGUI.exe : Version 2.1.6 (Build 288)
TriDefControlPanel.cpl : Version 1.8.0 (Build 27)
TriDefControlPanel.exe : Version 1.8.0 (Build 27)
Actual version of C:\Program Files\DDD\TriDef\TriDefVisualizerOpenGLDriver\TriDefVisualizerController.dll = Version 2.1.6 (Build 288)
Investigating DLL ...
TriDefVisualizerController active.
Visualizer installed for:
amiramain.exe
cache.exe
dsviewerpro.exe
dsviewerpro60trial.exe
emodelviewer.exe
freesample.exe
quake3.exe
surpac2.exe
visualizertestapplication.exe
Checking OpenGL support ...
OpenGL Vendor:(null)
OpenGL Renderer:GeForce FX 5200/AGP/SSE/3DNOW!
OpenGL Version:1.5.3
OpenGL 3D Texture size:512
OpenGL Extensions:GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rctangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
NVidia Stereo Enable : 0
NVidia Stereo Default On : 0
Checking for processes running OpenGL ...
[System Process] : No Visualizer license.
- No Visualizer license found in list.
VisualizerTestApplication.exe : Visualizer loaded.
Can't read license from registry.
TriDefVisualizerChecker.exe : No Visualizer license.
- No Visualizer license found in list.
------------- End of Report ------------------------------
Items to Verify
- Ensure DLL is installed and loaded.
- Ensure your OpenGL Application name matches the one specified here.
- Ensure OpenGL is enabled.
- Ensure your OpenGL application is running or it will not appear in this list. This example was run while the TriDef Visualizer Test Application was running.
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