TriDef Visualizer OpenGL Driver - Tutorials

Visualizer Checker

The TriDef OpenGL Driver installation installs the Visualizer Checker automatically.

This tool can assist you with determining your System's Visualizer setup.

To start the TriDef Visualizer Checker:

  • Press "Start" -> "All Programs" -> "DDD" -> "Utilities" -> "TriDef Visualizer Checker"

A Window will appear with information similar to the example provided below.

Sections of interest have been highlighted:


TriDef Visualizer OpenGL Report

------------------------------------------------------

Found TriDef Visualizer installation :C:\Program Files\DDD\TriDef\TriDefVisualizerOpenGLDriver

Found TriDef Control Panel installation :C:\Program Files\DDD\TriDef\Common

Found original installation :C:\Program Files\DDD\TriDef\Common

Found DLL entry :C:\Program Files\DDD\TriDef\TriDefVisualizerOpenGLDriver\TriDefVisualizerOpenGL.dll

TriDefVisualizerOpenGL.dll : Version 2.1.6 (Build 288)

TriDefVisualizerController.dll : Version 2.1.6 (Build 288)

TriDefVisualizerChecker.exe : Version 2.1.6 (Build 28)

TriDefVisualizerGUI.exe : Version 2.1.6 (Build 288)

TriDefControlPanel.cpl : Version 1.8.0 (Build 27)

TriDefControlPanel.exe : Version 1.8.0 (Build 27)

Actual version of C:\Program Files\DDD\TriDef\TriDefVisualizerOpenGLDriver\TriDefVisualizerController.dll = Version 2.1.6 (Build 288)

Investigating DLL ...

TriDefVisualizerController active.

Visualizer installed for:

amiramain.exe

cache.exe

dsviewerpro.exe

dsviewerpro60trial.exe

emodelviewer.exe

freesample.exe

quake3.exe

surpac2.exe

visualizertestapplication.exe

Checking OpenGL support ...

OpenGL Vendor:(null)

OpenGL Renderer:GeForce FX 5200/AGP/SSE/3DNOW!

OpenGL Version:1.5.3

OpenGL 3D Texture size:512

OpenGL Extensions:GL_ARB_depth_texture GL_ARB_fragment_program

GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging

GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query

GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects

GL_ARB_shading_language_100 GL_ARB_texture_border_clamp

GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add

GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat

GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object

GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc

GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color

GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements

GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels

GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color

GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side

GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod

GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array

GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color

GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance

GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float

GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query

GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite

GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2

GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4

GL_NV_texture_expand_normal GL_NV_texture_rctangle GL_NV_texture_shader

GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1

GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap

GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

GL_WIN_swap_hint WGL_EXT_swap_control

NVidia Stereo Enable : 0

NVidia Stereo Default On : 0

Checking for processes running OpenGL ...

[System Process] : No Visualizer license.

- No Visualizer license found in list.

VisualizerTestApplication.exe : Visualizer loaded.

Can't read license from registry.

TriDefVisualizerChecker.exe : No Visualizer license.

- No Visualizer license found in list.

------------- End of Report ------------------------------


Items to Verify

  1. Ensure DLL is installed and loaded.
  2. Ensure your OpenGL Application name matches the one specified here.
  3. Ensure OpenGL is enabled.
  4. Ensure your OpenGL application is running or it will not appear in this list. This example was run while the TriDef Visualizer Test Application was running.